Exploring the Fallout Universe, the Gaming World’s Most Unexpected Television Success

The post-apocalyptic TV show has come back to Prime Video, and it's safe to say that viewers were delightfully shocked by the quality of its initial run. By illustrating the retro-futuristic, post-apocalyptic United States through the eyes of three separate characters, it managed to capture different facets of the gamer's adventure.

We followed Lucy the vault dweller, trying to do the right thing and finding that the barren landscape made that very difficult; Max, the Brotherhood of Steel new recruit, who starts doubting his faction's authority and unleashes significant chaos in powered exoskeleton; and the Ghoul, a standout performance who has entirely abandoned any ethical bearings out in the contaminated badlands.

Setting the Stage for Season Two

The debut season's finale disclosed crucial details about the culprits behind the global annihilation that sealed a population in underground vaults for hundreds of years. It also posed plenty of questions unanswered for the upcoming chapter – and, on this occasion, expectations are considerably elevated.

“We’ll take ‘not terrible’ – let’s get that on a poster,” says the show's co-creator.

“Starting the initial season, people were like, ‘Just get it right’,” adds a key figure from the games. “We are thrilled with the reception to the show, so this time people are arriving with more excitement and different expectations.”

The Mojave Beckons for the Next Installment

The second season is located in New Vegas, the backdrop of the 2010’s game Fallout: New Vegas, which is often praised for having the sharpest dialogue and characters in the franchise, even if it was technically flawed at launch.

“It’s more of a desert vibe, a Southwestern essence, that’s so integral to that game,” explains the co-creator. “That dusty, blasted-out Route 66 aesthetic of the game is so much rewarding to bring into the show.”

In the show's timeline, a considerable period has passed since the events of the New Vegas game by the time the protagonists arrive there. However, the creators hint that it does reference the player’s journey.

Crafting a Tangible World

The Fallout TV series is notable for its tactile feel – its makers insisted on real props and environments were built, echoing the cobbled-together nature of the towns in the games.

“Being a genre enthusiast, so many series I watch, I’m aware that they’re all standing in front of a blue screen,” observes another of the showrunners. “The primary goal of an translation, particularly of a video game, is to seem like it’s real.”

Actually, almost each creature you see on-screen is practical, even the infamously terrifying radioactive creatures known as the apex predators. In the show, they are brought to life with practical effects, and were reportedly quite terrifying up close.

A Labor of Love

The Fallout series succeeds because it is crafted by skilled directors who are also passionate gamers, with the help of the game developers behind the video games. This common understanding for the lore is apparent in the end result.

The second season is launching on a episode-by-episode basis rather than as a binge-able batch, offering a different experience from the initial release. This approach will allow for a different weekly discussion, something the team themselves are excited to observe.

“It delves deeper, it’s more expansive, it’s more humorous, it has a lot of revelations,” teases Howard. “I can't wait to seeing what people think.”

Anna Page PhD
Anna Page PhD

Maya Chen is a tech journalist and software developer with over a decade of experience covering AI innovations and startup ecosystems.